Next up
This is the start of our devlog, and I am proud to reveal the first of the monsters created for this game: the Gardener! She's always watching from somewhere in the crypt, and you'd best be sure not to get caught in her vines!
Work on the office is going much faster than I expected! The next step is probably gonna be actually laying the groundwork for the mechanics n such.
I CHANGED MY MIND LIKE THE DAMN FOOL I AM! I realized rather than internally screaming over an engine I don't understand, I can just switch to Godot and have a much better time. Here's a looming orb cuz why not
Who do I see rising from the depths?
Here's the cams system set up! Since I'm at a spot where I'm thinking about mechanics, I wanted to get feedback from the community. Please tell me what common mechanics you CAN'T STAND to see in FNAF style games. I want to try and avoid the easy mistakes!
We are under attack!
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
"Our work is never over" they said.
Terraria
Why walk when you can jump?
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