Next up
This is the start of our devlog, and I am proud to reveal the first of the monsters created for this game: the Gardener! She's always watching from somewhere in the crypt, and you'd best be sure not to get caught in her vines!
Made a new thumbnail for the GJ page, featuring our brave hero/security guard, 'Fraid Franky!
When asked for comment on his new post, Franky was quoted as saying "HELP!!! HELP!!! GET ME OUTTA HEEEEEEEEEEERRRRREEE!!!!!"
I CHANGED MY MIND LIKE THE DAMN FOOL I AM! I realized rather than internally screaming over an engine I don't understand, I can just switch to Godot and have a much better time. Here's a looming orb cuz why not
Here's the cams system set up! Since I'm at a spot where I'm thinking about mechanics, I wanted to get feedback from the community. Please tell me what common mechanics you CAN'T STAND to see in FNAF style games. I want to try and avoid the easy mistakes!
Work on the office is going much faster than I expected! The next step is probably gonna be actually laying the groundwork for the mechanics n such.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower π», so do we improvise with this post you're reading. π
What's coming out of your own improvs? π€
#Pecaminosa | #IndieDev | #OST | #Jazz
Smile! Here, take some happy pills! β¨π #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereβs a guy playing the sax for some reason.
πDid you like the game? A demo is available for free on Steam.
βοΈ Thanks for playing IndieGameiacs!
βοΈ Free Demo: http://bit.ly/UniDuni
πΊ Full Video: https://youtu.be/5qEbVXg7GaQ
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^











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