Next up
This is the start of our devlog, and I am proud to reveal the first of the monsters created for this game: the Gardener! She's always watching from somewhere in the crypt, and you'd best be sure not to get caught in her vines!
Made a new thumbnail for the GJ page, featuring our brave hero/security guard, 'Fraid Franky!
When asked for comment on his new post, Franky was quoted as saying "HELP!!! HELP!!! GET ME OUTTA HEEEEEEEEEEERRRRREEE!!!!!"
Here's the cams system set up! Since I'm at a spot where I'm thinking about mechanics, I wanted to get feedback from the community. Please tell me what common mechanics you CAN'T STAND to see in FNAF style games. I want to try and avoid the easy mistakes!
Who do I see rising from the depths?
I CHANGED MY MIND LIKE THE DAMN FOOL I AM! I realized rather than internally screaming over an engine I don't understand, I can just switch to Godot and have a much better time. Here's a looming orb cuz why not
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
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