Next up
Toriel sword
Wasn't expecting to make a Devlog today because of Wonders of Patience, but I managed to make some progress while trying to help with someone's UNDERTALE mod. Weapon on-hit effects are now in-game! (Speed also stacks like in UT for the Coffee Beans)
This has to be my favorite out of the new shortened item names that appear in battle. UTY Missed out on comedy gold.
A temporary tile layout I did before sorting out a tileset for this room The original room was a 318x596 background rather than made with 20x20 tiles, despite mostly being made with them. I made this to figure out where tiles would be and what is needed.
Had a small burst of motivation with making a 3D Undertale Project and gave Godot another shot for a few days. (The 3D Starter Kit Template was really helpful!) Did a lot better this time around. Though I still couldn't quite get to grips with Godot.
Looks like what previously seemed to be a dead-end didn't stop that progress. Can't really center the HP bar without billboard mode weirdness, or making the HP bar scale decrease from the center rather than the right. Might need to look up a tutorial.
Was adding in attacks and for some reason I was amused by Flier sending his fly things to The Shadow Realm. Oh yeah, his dialogue is a bit shorter now too. It's to match UNDERTALE as UTY mistakenly used the boss Speech Bubble for Random Encounters.
https://x.com/wildbeemo/status/1837741281759420662 I was sent this and... Just no... This is just setting other prequel fangames up to fail. They're already in a bad place as it is. The placement of both Canon and Fanon details baffles me here. This mindset won't age very well.
I ended up thinking of a new attack similar in format to the Froggit Leap Attack for Flier. Fitting since these are absent in Yellow. Might be interesting to think of a couple more of these for various Monsters, especially for the ones lacking pizazz.
Got this funny bug while playtesting lol
4 comments