Game
Undertale Yellow: Done Justice

3 days ago

UTY's Weapon and Armor stats retcon has been undone.

Toy Gun - 5 ATK
Worn Hat - 5 DEF + 3 ATK
Rubber Ammo - 1 ATK
Patch - 0 DEF




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Spruced up an old Dalv Redesign that @Fanimator_Animations made ages ago, with some help from @ThatOneJ ! Probably not going to use it for UTY Done Justice, but perhaps a place can be found for them in a rewrite?

Sorry for the lack of Devlogs. Was pretty busy (And sleep problems. Still do.) WoP is cancelled so I have more time to commit to this project. I condensed this room from UTY today. It's 3.77 seconds faster to walk now. As fast as running in UTY.

Nawww Gamemaker Studio don't do this to meeeee

My insomnia was so strong that I got this room done too for another timesave of roughly 2.88 seconds (and cut another lame long hallway room for 7.11 seconds) Also worked a bit on the first Dalv Cutscene. Camera Pan and Dalv Yapping mainly.

A discussion I had with CoffeeWaves about the Neutral Asgore Cutscene and UTY Artbook resulted in motivation to work on that part of the game. As consequence, I started work on Martlet's sprites so she doesn't look strange in the same room as the king.

A temporary tile layout I did before sorting out a tileset for this room The original room was a 318x596 background rather than made with 20x20 tiles, despite mostly being made with them. I made this to figure out where tiles would be and what is needed.

I was working on Decibat and accidentally made their face too big.

All of Decibat's attacks have been imported and are functional. Did it slower than I'd like, but I'll take what I can get. Working on attack refinements now, such as making the Stalagmites come down from the ceiling and shake rather than just fading in.

Worked on the Corn Maze and Flowey Dialogues today. A notable change here is that the Pebbles Room Entrance is inside the maze itself. I expect to have this maze done tomorrow with interactables and clutter. (Oh... How I loathe clutter...)

Got this funny bug while playtesting lol