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93
1 year ago

Made some progress on enemy movement behaviour. These Nyablins can patrol and wait by things, like this new camp fire!




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I was worried about how other maps would be handled in co-op, but then I realized each player could be the map-specific host if they're the first/only one there. So many bugs to fix now though!

New character creation screen, with added skin and hair colors. More to come!

Warping between maps is in, as well as map names, bgm between maps, and finally got the Adventurer class their shield!

Play our game, Bloodless, and complete the Help Tomoe quest to unlock the Bloodless sticker pack!

Start the quest: http://gamejolt.com/#quest

Game Jolt has given out all of their free Steam keys!

Now I've got the beginnings of co-op over Steam. Looks like I'll have to mess about with predictions, and then sync all the enemy and loot stuff over. It's a shame you can't test out multiple clients on the same pc because they need different steam users.

dear diary,

today i drew a birb

that's all

: Aseprite, and my own diary

#pixelart #art #birb

I thought about improving the following mechanics by trying out navigation meshes. Let's just say it's not going to be straight forward.

I'm creating a cute nostalgic quest-driven RPG - where the importance lies in choosing your class progression, stats, skills, and appearance! Wishlist on Steam: https://store.steampowered.com/app/2937690/Memora_Wanderer/

Birbs

Here's a tour of the boat! I'm going to need a bigger dock... and figure out how to not have water clip through it.