10 months ago

Made the fireballs (and any other projectile) follow the terrain so you don't waste your ability by hitting a hill.




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Using a fireball spell as a testing ability. Going well so far, should be easy to start adding more abilities.

#indie #gamedev #3d #games

Changed the dash effect to something much better than the turd of an effect I had before.

The player, enemies, and projectiles will now show behind objects as silhouettes.

#games #indie #gamedev #3d

Made the player follow the cursor to make the combat feel better. Got the idea from V Rising... very fun game btw.

#indie #games #3d #gamedev

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Werehog transformation process. #sonicunleashed

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!