1 year ago

Made the fireballs (and any other projectile) follow the terrain so you don't waste your ability by hitting a hill.




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Made the player follow the cursor to make the combat feel better. Got the idea from V Rising... very fun game btw.

#indie #games #3d #gamedev

Changed the dash effect to something much better than the turd of an effect I had before.

The player, enemies, and projectiles will now show behind objects as silhouettes.

#games #indie #gamedev #3d

Using a fireball spell as a testing ability. Going well so far, should be easy to start adding more abilities.

#indie #gamedev #3d #games

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Runestones: from concept to in-game model🗿

I was bored, so... ManutKat.

Just a Pico sprite

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).