10 months ago

Using a fireball spell as a testing ability. Going well so far, should be easy to start adding more abilities.

#indie #gamedev #3d #games




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Made the fireballs (and any other projectile) follow the terrain so you don't waste your ability by hitting a hill.

The player, enemies, and projectiles will now show behind objects as silhouettes.

#games #indie #gamedev #3d

Made the player follow the cursor to make the combat feel better. Got the idea from V Rising... very fun game btw.

#indie #games #3d #gamedev

Changed the dash effect to something much better than the turd of an effect I had before.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

"Our work is never over" they said.

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart