6 years ago

Made this one for a school assignment. It was mostly founding out how to cast fake caustics in the Blender Cycles render engine and I think I got it pretty spot on.




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Hello followers!

Recently the Pokemon Unity framework has taken some decisions that I don't agree with, so I decided to make my own framework for Pokemon-like games in Unity with other developers. Read more about it in the article below \/

When development goes wrong...

Found a really cool tutorial to make a black hole like the one in the movie Interstellar, so I decided to follow it. Results are great!

First one is with post-processing, second one is the rendered result, third one is scene view.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

_sigh_

Unfortunately true...

Happy Devruary! Devruary Day 23 celebrates @danimarti ! They're the 3D artist and game dev behind Lobo, Meteor Shower, and Crumbling World. We also have a question for the devs of Game Jolt: What kind of feedback helps you most?

Another something I've been working on! Mostly trying out stylized shaders and extra effects in Blender.

Love how this one came out! Really would have wanted to put some more post processing on it, but I also wanted to keep it a bit more natural

Happy Devruary! Devruary Day 28 celebrates @Decrypt ! He's the game dev behind Fractal! We also have a question for the devs of Game Jolt: What game dev skill are you trying to level up next?

After a lot of hard work (and a whole lot of procrastination UwU) I finally released an alpha version of my VN framework for Unity, called UVNF.

If you're able to give it a try, I'll greatly appreciate it ^^

https://github.com/Velorexe/UVNF/releases/tag/0.1