
Made this one for a school assignment. It was mostly founding out how to cast fake caustics in the Blender Cycles render engine and I think I got it pretty spot on.
Next up
Found a really cool tutorial to make a black hole like the one in the movie Interstellar, so I decided to follow it. Results are great!
First one is with post-processing, second one is the rendered result, third one is scene view.
Another something I've been working on! Mostly trying out stylized shaders and extra effects in Blender.
_sigh_
Unfortunately true...
Instead of doing #FanArtFriday, enter to win Opera GX’s #FirstStandArtContest!
This is your chance to win $5,000 USD! 💸
Art is your weapon. Garen is your champion.
Enter here: https://bit.ly/FirstStand
(We've included Garen variants for inspo!)
After a lot of hard work (and a whole lot of procrastination UwU) I finally released an alpha version of my VN framework for Unity, called UVNF.
If you're able to give it a try, I'll greatly appreciate it ^^
A proud and noble warrior, Garen fights as one of the Dauntless Vanguard.
He's also your chance to win up to $5,000 USD 💵 as part of Opera GX’s #FirstStandArtContest!
Enter here: https://bit.ly/FirstStand
See more variants of Garen for inspo 🔽
I still had some reference pictures laying around that I took back when it was raining, so I used those into a Blender scene and made this!
(I think I overdid the depth of field a bit)
When development goes wrong...
Want to win $5,000 USD? 💸
Enter to win Opera GX’s #FirstStandArtContest! Art is your weapon. Garen is your champion.
Enter here: https://bit.ly/FirstStand
Hello followers!
Recently the Pokemon Unity framework has taken some decisions that I don't agree with, so I decided to make my own framework for Pokemon-like games in Unity with other developers. Read more about it in the article below \/










3 comments