
Made this one for a school assignment. It was mostly founding out how to cast fake caustics in the Blender Cycles render engine and I think I got it pretty spot on.
Next up
After a lot of hard work (and a whole lot of procrastination UwU) I finally released an alpha version of my VN framework for Unity, called UVNF.
If you're able to give it a try, I'll greatly appreciate it ^^
When development goes wrong...
I still had some reference pictures laying around that I took back when it was raining, so I used those into a Blender scene and made this!
(I think I overdid the depth of field a bit)
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Hello followers!
Recently the Pokemon Unity framework has taken some decisions that I don't agree with, so I decided to make my own framework for Pokemon-like games in Unity with other developers. Read more about it in the article below \/
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Another something I've been working on! Mostly trying out stylized shaders and extra effects in Blender.
_sigh_
Unfortunately true...
Here's another Bandit Trap inspired model I made in #Blender... Don't sit on this chair!! 
I've got a brand new update for PokemonUnity: a PKU editor for maps and components in the framework. With this editor users can create their own maps and paint them ready for PokemonUnity. When this product is finished I'd love to make it open-source.










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