
Made this one for a school assignment. It was mostly founding out how to cast fake caustics in the Blender Cycles render engine and I think I got it pretty spot on.
Next up
Another something I've been working on! Mostly trying out stylized shaders and extra effects in Blender.
Love how this one came out! Really would have wanted to put some more post processing on it, but I also wanted to keep it a bit more natural
Hello followers!
Recently the Pokemon Unity framework has taken some decisions that I don't agree with, so I decided to make my own framework for Pokemon-like games in Unity with other developers. Read more about it in the article below \/
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
After a lot of hard work (and a whole lot of procrastination UwU) I finally released an alpha version of my VN framework for Unity, called UVNF.
If you're able to give it a try, I'll greatly appreciate it ^^
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
When development goes wrong...
_sigh_
Unfortunately true...
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I still had some reference pictures laying around that I took back when it was raining, so I used those into a Blender scene and made this!
(I think I overdid the depth of field a bit)










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