When development goes wrong...
Next up
I've got a brand new update for PokemonUnity: a PKU editor for maps and components in the framework. With this editor users can create their own maps and paint them ready for PokemonUnity. When this product is finished I'd love to make it open-source.
Made this one for a school assignment. It was mostly founding out how to cast fake caustics in the Blender Cycles render engine and I think I got it pretty spot on.
Love how this one came out! Really would have wanted to put some more post processing on it, but I also wanted to keep it a bit more natural
I still had some reference pictures laying around that I took back when it was raining, so I used those into a Blender scene and made this!
(I think I overdid the depth of field a bit)
After a lot of hard work (and a whole lot of procrastination UwU) I finally released an alpha version of my VN framework for Unity, called UVNF.
If you're able to give it a try, I'll greatly appreciate it ^^
_sigh_
Unfortunately true...
Hello followers!
Recently the Pokemon Unity framework has taken some decisions that I don't agree with, so I decided to make my own framework for Pokemon-like games in Unity with other developers. Read more about it in the article below \/
Found a really cool tutorial to make a black hole like the one in the movie Interstellar, so I decided to follow it. Results are great!
First one is with post-processing, second one is the rendered result, third one is scene view.
Another something I've been working on! Mostly trying out stylized shaders and extra effects in Blender.
Bandana Dee the Dream Friend











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