Next up
Here is a quick video of the general mechanic, navigate the obstacle, smash the crystal beam above and grab the gems
Some obstacles are trickier than others... maybe a little rage enducing?
Mostly happy with this new style of obstacle
I tried to ensure that if a player makes a mistake the design doesn't instantly fail the player, in some circumstances they can recover with skill
Quick close up of some of the unlockable wall jump stuff characters in the tugboat
The idea with the unlockable boats is to show of your characters in-game, instead of them vanishing in to a menu system to be forgotten!
Playing as one of the characters unlocks this unique sun set theme, It wasn't my intention at the time but it seems to work well as a night mode
"Our work is never over" they said.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Szayel Aporro Granz - Bleach











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