Here is a quick video of the general mechanic, navigate the obstacle, smash the crystal beam above and grab the gems
Next up
Playing as one of the characters unlocks this unique sun set theme, It wasn't my intention at the time but it seems to work well as a night mode
Some obstacles are trickier than others... maybe a little rage enducing?
Quick close up of some of the unlockable wall jump stuff characters in the tugboat
The idea with the unlockable boats is to show of your characters in-game, instead of them vanishing in to a menu system to be forgotten!
Mostly happy with this new style of obstacle
I tried to ensure that if a player makes a mistake the design doesn't instantly fail the player, in some circumstances they can recover with skill
We are under attack!
Smile! Here, take some happy pills! โจ๐ #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
"Thanks guys for endless hours of fun." ๐
(My first fan art. Read the article, please.)
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.๐ก๐ก Bookmark pre-launch page๐๐๐
https://www.kickstarter.com/projects/rdvindiegame/the-patagonianโฆ
0 comments