Game
Space Wreck

5 years ago

Major changes to combat flow - now there are no "basic" attacks anymore - you always have to make a decision as there are multiple options with nuances. In a way, that is reminiscent of combat menus in JRPGs




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Heads up! We have a demo version available for download!

Be careful when meeting new people in Space Wreck - better holster your gun, otherwise, they get all tense. Additionally, if you try to talk to someone while holding a gun in their face, you'll get an appropriate reaction and options to say.

Junk items can be a useful distraction. Handy, if you want to lure unsuspecting NPCs to a more favourable position.

There are a lot of mechanics in Space Wreck but you don't have to use or even know about them to enjoy the game. Still, I wanted to at least hint players of possibilities. So we put our GIFs on the loading screen.

Lie detection is now automatic. And, yes, it sometimes opens new options to confront the NPC.

Not everyone is as thrilled as you about the newest crowd-control weapon, shockgun.

Guys, this has gone too far! :D

Once again we have reworked our UI, this time changing the layout so that all on-screen interface elements are grouped around the screen slate (sort of a pip-boy). This way all you need is in one place.

Space Wreck is a non-linear game. It is short but full of content.

This star map shows some (but not all) of your decisions that form your unique story.

Note: this is still WIP

In Space Wreck, you get XP almost exclusively for completing TODOs (or "quests") - no level-grinding on trash mobs.

Regardless, earn enough experience and you'll get a level up, of course.