Game
FNaF World XL
5 years ago

Major Update on the Break


Hey, all!

So last time, Mangle was broken and I had no idea how to fix the ghost number. After needing to replace my laptop after a hard crash, and moving the files over, I've come to find out from a quick test that she's back in working order.

Might need additional testing to ensure that this isn't a one-off freak fix, but if it does stick then I can go all in on prepping the Christmas update!

(And it would also confirm that it was one of the .ini files causing this issue, so definitely gonna investigate that.)

'Till next time!

P.S.

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Next up

Got a (mostly stable) demo ready for the occasion!

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Can it be done?

(Also, Happy New Year)

I might be having too much fun with this process...

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

That time of year again.