Game
FNaF World XL
5 years ago

Major Update on the Break


Hey, all!

So last time, Mangle was broken and I had no idea how to fix the ghost number. After needing to replace my laptop after a hard crash, and moving the files over, I've come to find out from a quick test that she's back in working order.

Might need additional testing to ensure that this isn't a one-off freak fix, but if it does stick then I can go all in on prepping the Christmas update!

(And it would also confirm that it was one of the .ini files causing this issue, so definitely gonna investigate that.)

'Till next time!

P.S.

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It's been a long time coming...

Suppose it was about time that some of these skills got a little extra kick.

The more things change, the more they stay the same.

Yeah, we're doing this.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

New look, new direction.

That time of year again.