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2,373
3 years ago

Making a detailed world map is very difficult and time consuming... Anyway, I like the general feel of it. I think it would be interesting to get a 2D #Zelda with a single big continuous world. #LegendOfZelda #gamedev #madewithunity #ZeldaLADemo




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I did an experiment to get an improvement to sprite rotation quality while maintaining the retro vibe, in Unreal Engine.

I works with any type of 3D transformed object too. And it still respects the scanlines, so it will fit in correctly with CRT filters.

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