Game
Perry's Dungeon
6 years ago

Making the game cursor stay in the game and changing some speed settings so it's easier to play. A few levels are also roughly done, so I'll be uploading more of the game with the coding fixes :)




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Here's Florrel! (left is what she use to look like :D)

here's the camera script and what got changed on the movement script

(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)

Thanks everyone for helping 'Perry's Dungeon' grow to be a better a game than I could've made on my own! Special thanks to @overratedblueberrystudios (on gamejolt) for making some sweet logo art! Make sure to go check them out :D

earlier, I was using a 'player.transform' in my movement script

trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)

Look out! It's..... MOVING WATER 0W0 (still requiring a shader / texture :P)

Finally got a move script going. This has double jump and running along with a three second stamina. There's a little lag that spikes here and there, probably due to so many 'Time.deltaTime's running. I'll try and fix it a bit later on. Here's the script:

making a humanoid, today

the movement script isn't right, but the camera's working!

Little update of everything:

Portals are tough to make, and it's taken a few days to figure it out. I had decided to take a short break from the complexity and got wrapped up making a tiny maze game. It's pretty fun :)

Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence