Game
Perry's Dungeon

6 years ago

Look out! It's..... MOVING WATER 0W0

(still requiring a shader / texture :P)




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earlier, I was using a 'player.transform' in my movement script

trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)

Here's Florrel! (left is what she use to look like :D)

Here are some earlier photos of the tutorial level before it got a sky :3

the movement script isn't right, but the camera's working!

This is a door open script for @CreatorOfNightmares

- 'Cube (2)' has a box collider and is ticked 'Trigger = true' -

- put the script on the character -

Hope this can help

working on some low-poly character rigging:

working on an spinning arm that'll hold a cube and yeet it out of existance

trying to make a jump script, forgot to implement gravity :0

making a humanoid, today

he looking like a lizard