Game
Perry's Dungeon


6 years ago

Here's Florrel! (left is what she use to look like :D)




0 comments

Loading...

Next up

earlier, I was using a 'player.transform' in my movement script

trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)

the movement script isn't right, but the camera's working!

working on an spinning arm that'll hold a cube and yeet it out of existance

trying to make a jump script, forgot to implement gravity :0

working on some low-poly character rigging:

Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence

making a humanoid, today

Finally got a move script going. This has double jump and running along with a three second stamina. There's a little lag that spikes here and there, probably due to so many 'Time.deltaTime's running. I'll try and fix it a bit later on. Here's the script:

here's the camera script and what got changed on the movement script

(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)

Look out! It's..... MOVING WATER 0W0 (still requiring a shader / texture :P)