Game
Perry's Dungeon


7 years ago

Here's Florrel! (left is what she use to look like :D)




0 comments

Loading...

Next up

Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence

the movement script isn't right, but the camera's working!

Finally got a move script going. This has double jump and running along with a three second stamina. There's a little lag that spikes here and there, probably due to so many 'Time.deltaTime's running. I'll try and fix it a bit later on. Here's the script:

working on an spinning arm that'll hold a cube and yeet it out of existance

Look out! It's..... MOVING WATER 0W0 (still requiring a shader / texture :P)

here's the camera script and what got changed on the movement script

(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)

trying to make a jump script, forgot to implement gravity :0

This is a door open script for @CreatorOfNightmares

- 'Cube (2)' has a box collider and is ticked 'Trigger = true' -

- put the script on the character -

Hope this can help

Little update of everything:

Portals are tough to make, and it's taken a few days to figure it out. I had decided to take a short break from the complexity and got wrapped up making a tiny maze game. It's pretty fun :)

working on some low-poly character rigging: