Managed to get something functional before the break! Im getting better at this, haha!
Next up
Been cooking today!
DID SOME TWEAKS AND THE PIXEL SYSTEM IS FIXED!!
>Fixed a bug where Pixels were infinitely speeding up BEFORE you interact with them!
>Pixels magicially disappear when too far away from the player now!
Man, Im REALLY bad at taking breaks..
ANYWAYS, YOU CAN NOW JUMP OUT OF A ZIPWIRE SITUATION AT ANY TIME AND GAIN EXTRA HEIGHTS!!
Boss encounter!! (Animation test) Been working on this for a couple of weeks to put the models (and myself) to the test (both still need work)! #Animation #Cartoon #Lowpoly #BB1andCharge #BCsyncergy
What could possibly go wrong? (Ice cream Dare) #dare #fail #animation #cartoon #platformer
Whats a platformer without [BOUNCEPAD!!!]s?
Trampo Launchers are our custom home made[BOUNCEPAD!!!]s that arent automated!
Which means you can escape their bouncyness if you move away from them ANY time, even in the middle of a bounce path!
This took HOURS of my free time to figure out, mostly because the current code REALLY STRUGGLES to rotate the characters..
Probally should fix that sometime, huh?? But for now: here is some early zipwire prototype!!
🗣️MASSIVE UPDATE FOR PROJECT BYTE‼️
Pixels now have a magnetic attraction to the player characters! Making em easier and more fun to pick up!
They also will now automaticly fall out of the sky!
The problem? REALLY bad preformance. 😔
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