Game
Cmd & Kill
12 years ago

Map Parsing


I finally got the tmx file format from the Tiled level editor to parse insidy unity. Right now map scrolling works when I move the cursor to the edges of the screen or when I press WASD or the arrow keys.

5d0c4910e376b.gif

I did some tests with a bunch of units and its nice to see how they all spread out and not intersect. But there is still work to be done as there is not yet any proper path finding included.

That’s why in Tiled I started adding a meta layer that will contain information like colliding areas for pathfinding, water zones and perhaps some other information that I haven’t decided yet on.

5d0c49142e26c.jpg


2 comments

Loading...

Next up

Placing enemies on the map This is more a smal update but I started placing enemies on the map so that I can start writing their Ai I might change the enemy color at a later time but for now they are green.

Unit Movement part 2 Some basic unit movement has now been added. Right now units can be selected and moved accross the screen. Each unit has its own collision radius and makes sure that no other unit moves into the same position as another unit.

Crowd movement Today I managed to get a bunch of soldiers running. The special thing is that they do not intersect each other and nicely pay attention to each other as a group. Planning to add some sample vehicles soon as well

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Another house i made long time ago.

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Demonstration of the spells and their effects :)!