I finally got the tmx file format from the Tiled level editor to parse insidy unity. Right now map scrolling works when I move the cursor to the edges of the screen or when I press WASD or the arrow keys.
I did some tests with a bunch of units and its nice to see how they all spread out and not intersect. But there is still work to be done as there is not yet any proper path finding included.
That’s why in Tiled I started adding a meta layer that will contain information like colliding areas for pathfinding, water zones and perhaps some other information that I haven’t decided yet on.
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