
December Devlog — DELTARUNE: Susie’s Story (Part 2)
Development Progress Update – Made in Godot 3.7
Hello everyone! I’m back with another development update for DELTARUNE: Susie’s Story, and December has been full of exciting progress. After laying the foundations last month, the game is now coming together in a much more cohesive way.
This month, the main focus was refining cutscenes, interactions, and character expressions, ensuring that Susie’s journey feels dynamic and engaging. Many of the early cinematic sequences were polished, and I’ve been experimenting with smoother dialogue transitions and camera cues.
Sprite and animation updates were a big part of this month’s work. Susie’s expressions now have more personality, and some placeholder frames were added for emotional emphasis during key story moments. The environment art has also been expanded with additional rooms, props, and scene details to make exploration more rewarding.
Gameplay systems continued to improve. Interactions with NPCs and objects have been tweaked for smoother flow, and menu systems received polish to feel responsive and “alive.” Small touches, like heart animations and typewriter text effects, are now integrated into dialogue sequences to emulate the DELTARUNE style.
Music and sound design took a small step forward this month, with placeholder tracks and audio cues tested to match the mood of each scene. Polished versions will come next month as the game’s narrative sequences stabilize.
Overall, the project is now in a stage where story, gameplay, and visuals are beginning to merge, which makes testing feel more like playing a real game. It’s thrilling to see everything slowly snapping into place!

DELTARUNE-Style Progress Chart — December 2025
=== SUSIE’S STORY — PROJECT STATUS (Godot 3.7) ===
• Story / Script .............. 70%• Cutscenes ................... 40%• Character Sprites ........... 55%• Scene Building .............. 50%• Music & Soundtrack .......... 30%• UI / Menu Systems ........... 60%• Gameplay Logic .............. 55%• Battle FX / Animations ...... 40%• Cinematics Timing ........... 40%• Overall Progress ............ 50%
Community Q&A — DELTARUNE: Susie’s Story
Q1: Which Susie expression do you like the most so far?
A: So far, many fans love her mischievous “smirk” expression—it really captures her personality early in the story!
Q2: Do you prefer the dialogue text to appear with typewriter effect or instantly?
A: Most of you seem to enjoy the typewriter effect because it feels closer to DELTARUNE’s style and adds suspense to each line.
Q3: Which scene are you most excited to explore in Susie’s story?
A: The early town exploration and the first encounter with other characters have been favorites—they’re full of humor and atmosphere.
Q4: How do you feel about the new environmental designs we added this month?
A: Feedback has been great! Players like the added props and details—it makes the world feel more alive and immersive.
Q5: Are there any small gameplay features you’d love to see in the interactions system?
A: Some players suggested hidden items and secret dialogue options, which we’re planning to integrate soon!
Q6: What kind of music or atmosphere do you think fits Susie’s early journey best?
A: Fans have been responding well to moody, slightly playful tracks that balance tension and charm—similar to DELTARUNE’s original vibe.
Q7: Would you like more emotional cutscenes or action-focused sequences first?
A: Most responses lean toward emotional cutscenes first, to better establish Susie’s character and story.
Q8: Are there any visual effects from DELTARUNE that you think we should try to replicate?
A: Players really enjoy subtle heart animations and screen shake effects for emphasis—small touches that make dialogue and combat feel alive.
Q9: How do you feel about the pacing of dialogue and cutscenes so far?
A: Feedback indicates that the pacing is comfortable but some players want slightly longer pauses for dramatic moments—something we’ll tweak.
Q10: Any suggestions or ideas for future boss encounters?
A: Fans suggested including multi-phase fights with dialogue reactions—this would really blend story and gameplay, keeping true to the DELTARUNE feel.
This Month’s Major Additions
Polished early cinematic sequences for Susie
Added additional sprite expressions and placeholder frames
Improved dialogue transitions and typewriter effects
Expanded environmental scenes and props
Tweaked interaction systems for smoother gameplay
Placeholder audio tracks tested for atmosphere
Small menu polish for responsiveness and style
What’s Next?
More polished cinematics with lighting and effects
Additional sprite animations for action sequences
Extended soundtrack progress and music refinement
Boss encounter prototype
Continued polishing story flow and interactions
Thank you for your continued support!
Your feedback, comments, and encouragement keep this project moving forward every month. Stay tuned for January’s update—it’s going to bring even more of Susie’s story to life!
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