Geometry Dash: Galaxy
Alright, moving on to the direct sequel to Odyssey, I should mention that we're still in a very early stage of development. Currently, only the game's main menu and a few basic features have been designed, as the textures are still being colored, mainly those for the maps of the 5 worlds, the game interface, and the game's characters.
As for the levels, with Mathi's departure from Team TCM, many of them are currently on hold while their decoration is being reorganized. But aside from that, most of the levels are progressing very well, and we expect to finish the first world of the game before summer.
The levels from the Creator Contest are still being improved. Underworld and Area 52 are ready for inclusion in the game, but others like Level Up, Electric Current, Magnetic, and Holy War are still being polished before being added.
The levels that are having the most problems are the platformer levels. Currently, the layout of the first level is finished, and the first half is being decorated, but no one wants or can decorate the second half. Therefore, we need people willing to decorate that final part of the level, both within and outside the team.
The second platformer level (and the largest so far) has been delayed because no progress was made in the last three months. It has been restructured and will be started from scratch in the coming months.
The third platformer level is progressing very well and aspires to be one of the best in the game so far.
The Galaxy release was originally planned in two parts, the first in summer and the second at Christmas, but due to unforeseen issues, we've decided to split it into three parts, for now.
● Summer/Fall: Chapters 1 and 2 (Possible Beta in June)
● Winter: Chapters 3 and 4
● Spring 2027: Final Chapter
These release windows are still subject to change, and we can't guarantee release on those dates, but we're aiming to meet the deadlines.
I hope to release a new sneak peek of the game soon, showcasing more of the progress we've made over the past few months. However, there's still a long way to go before launch.











0 comments