Next up
posts from me will be rare, because I'm a lazy ass and play DRG edit from @KirserdBacon : "I apologise for our employee who is littering the log"
Today we are releasing soundtrack for the game on behalf of MIRAI Studio. You can listen to it on our YouTube channel or on the GameJolt page. [Youtube] https://youtu.be/k1hIJd2HHTQ [GameJolt] https://gamejolt.com/games/MoM/511105 *soundtrack may be edited before release.
Anomaly Zone 1, location of the ball-like black formations. Now is in game. Next location that we should add will be Royal Forest, which will be more hostile than the area of the black objects.
*Something approached at midnight. - What a beautiful weather isn't it?!
Broadcasting on behalf of MIRAI Studio, Community Manager and Level Designer - Jotunn. At the moment, work on the project has switched to Unity, we now have a small set of people in the team. #metroidvania #JRPG
I'm speaking as a developer because this idiot is too lazy to edit the page this is the first version of an old game concept now a new version is almost being developed from scratch >;c
ᴅᴀʏ - ɴɪɢʜᴛ ꜱʏꜱᴛᴇᴍ ━━━━━━━━━ Redone day/night system from prototype, but with usage of actual light, and having 1440 states. #Unity #PixelArt #Metroidvania #JRPG
ʀᴀɪɴ ᴇꜰꜰᴇᴄᴛꜱ ᴀɴᴅ ɴᴇᴡ ʟᴏᴄᴀᴛɪᴏɴ'ꜱ ʙᴀꜱᴇ ᴛɪʟᴇꜱᴇᴛ ━━━━━━━━━━━━━━━━━━━━━━
Damage Indicators This feature was required to be added to the game, but was delayed for a long time.
Now you can clearly see how much damage is registered to the enemy, and therefore critical hits.
some attempts at pixel art
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