posts from me will be rare, because I'm a lazy ass and play DRG
edit from @KirserdBacon : "I apologise for our employee who is littering the log"
Next up
I'm speaking as a developer because this idiot is too lazy to edit the page this is the first version of an old game concept now a new version is almost being developed from scratch >;c
Today we are releasing soundtrack for the game on behalf of MIRAI Studio. You can listen to it on our YouTube channel or on the GameJolt page. [Youtube] https://youtu.be/k1hIJd2HHTQ [GameJolt] https://gamejolt.com/games/MoM/511105 *soundtrack may be edited before release.
*Something approached at midnight. - What a beautiful weather isn't it?!
Broadcasting on behalf of MIRAI Studio, Community Manager and Level Designer - Jotunn. At the moment, work on the project has switched to Unity, we now have a small set of people in the team. #metroidvania #JRPG
ᴅᴀʏ - ɴɪɢʜᴛ ꜱʏꜱᴛᴇᴍ ━━━━━━━━━ Redone day/night system from prototype, but with usage of actual light, and having 1440 states. #Unity #PixelArt #Metroidvania #JRPG
some attempts at pixel art
Anomaly Zone 1, location of the ball-like black formations. Now is in game. Next location that we should add will be Royal Forest, which will be more hostile than the area of the black objects.
*marshmallow sweat
ʀᴀɪɴ ᴇꜰꜰᴇᴄᴛꜱ ᴀɴᴅ ɴᴇᴡ ʟᴏᴄᴀᴛɪᴏɴ'ꜱ ʙᴀꜱᴇ ᴛɪʟᴇꜱᴇᴛ ━━━━━━━━━━━━━━━━━━━━━━
Damage Indicators This feature was required to be added to the game, but was delayed for a long time.
Now you can clearly see how much damage is registered to the enemy, and therefore critical hits.
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