Game
Darkest Nights at Fazbear's
9 months ago

MASSIVE patch 1.0.4 for The Insanity Shifts, I'd like to call this the Bite the Nerf update


-Golden Freddy now pauses Freddy, Foxy, and Bite in the hallway

-Bite now pauses when you have the cameras open and his timer is 2 seconds or less from moving

-fixed a CRAZY INSANE BUG WITH BITE where if you kept being on the camera he was last in before he went into the hallway his timer would go up by 4 seconds every frame (this is actually INSANE)

-Bite can't stay in the same camera when he moves, he'll always move to another one

-Bite can move 2-4 times instead of 1-5 times like older versions

-Bite the Dog will now be put down on 3/20/2025

Update: Bite the Dog has been put down :]



4 comments

Loading...

Next up

poor John... they don't mess around anymore huh?

also some gameplay screenshots will be put up tomorrow when I have the time

I made this model 2 months ago but forgot to post it, so here's credshare!

all the AIs are finished! don't be fooled, the game is still FAR from done, from my estimates, the game is probably only 30-35% done. just a guess though

there are a lot of things to implement still, have chomp and co. in their natural habitat

Soon.......

Darkest Nights at Fazbear's: The Insanity Shifts is OUT NOW!!!

THANK YOU TO EVERYONE WHO HAS SUPPORTED THIS GAME FOR SO LONG!!!!!!!!!!!!!!!!

some more old plans stuff you guys get while I continue dev on the scripted events, originally v2 was gonna feature a flashlight for both hallways to spot Bonnie and Chica, in which you'd have to pull up the jammer and hold the button to make them go away

meme while the last AI gets made

I suppose I should update, I was kind of slacking a bit yes, only one event was finished since last devlog, and I've just picked things up again since winter break has started. one of the scripted events is being coded right now as we speak

you could call me a bit of an inept outcast...