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SuperWEIRD: Idle Automation
2 months ago

May the Forth Be with You!




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And today we’ll also tell you how we eventually implemented #shadows in #defold for our game so they wouldn’t tank performance like the first versions of this feature.

#devlog #programming #developmet

Few people know this, but originally the towers in our game looked like carrots with eyes. They were funny, of course, but the problem was that hardly anyone understood they were actually towers. So later we made… this.

#devlog #towerdefence

Our game has a lot of references overall. Today, our animator Mikhail will talk about what inspired him while working on the game.

#devlog #animation #dontstarvetogather #cultofthelamb #superweird

Soldier 76 is a damage hero who has been in Overwatch since the game's launch. He wages a personal war to expose the truth behind the collapse of the Overwatch task force. Then-Overwatch lead writer Michael Chu confirmed that Soldier 76 is gay in 2019.

We’re continuing our nostalgia trip and remembered that, at one point, rocks in our game used to yawn…

#memes #animation #devlog

Johan's model is now Unity ready! (WIP)

Rendered in Unity (URP)

Check out the icons we drew for the game 🙂

Can you guess what these icons are for?

#icons #gamedev #devlog

Initially, we thought the game would focus much more on economics. But then we realized that one complex system—programming—is more than enough, so instead of a complicated economy, the robots just walk up to the counter and take everything for free.

Happy World UFO Day!

What's your favorite alien spaceship from gaming history? Tell us by completing the quest!

Today we’ll share how robots in our game find a route from point A to point B.

#develoment #programming #devlog