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SuperWEIRD: Idle Automation
2 months ago

May the Forth Be with You!




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We’re continuing our nostalgia trip and remembered that, at one point, rocks in our game used to yawn…

#memes #animation #devlog

Here you can check out the animation process of one of the bosses in the game. Would you be interested in more content like this?

#animation #boss #devlog

We brought you some screenshots for Screenshot Day.

#robots #fighting #bossed

Lifeweaver is the brilliant creator of biolight, a tech that merges plant matter and hard light. He dreams of healing the world. He's openly pan and was the first Overwatch hero to be confirmed as queer when he was introduced instead of after the fact.

Check out the icons we drew for the game 🙂

Can you guess what these icons are for?

#icons #gamedev #devlog

Dame Aylin is the daughter of the goddess Selune! She debuted in the RPG Baldur's Gate 3 and is one of the reasons that GLAAD says the game "offers its LGBTQ players an unparalleled queer fantasy with LGBTQ characters and storylines at every turn."

Today we’ll share how robots in our game find a route from point A to point B.

#develoment #programming #devlog

Initially, we thought the game would focus much more on economics. But then we realized that one complex system—programming—is more than enough, so instead of a complicated economy, the robots just walk up to the counter and take everything for free.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Just wanted to share how we designed the defeat screen. Yes, it’s a roguelike, so losses happen too. How do you like it?