Hey, all! Finally back with some news regarding development of what I can safely say is one of the most anticipated projects I have going.
My current focus has been finishing up a resizing of the map… and as of right now it’s been a pretty sound success!
I might go back in and take out a few trees here and there to give a little more room and a more natural feel (or at least as natural as Animatronica can get), but players familiar with the original layout shouldn’t have much issue navigating the map and finding things when everything is in place.
Although speaking of things in place…
The framework for the Dusting Fields is finally here! Still a lot of cosmetic work to do, and plenty of new enemies to model/code in, but it’s coming along rather well.
Not sure if I’ll have any more updates this May, but hopefully there will be more content to show off soon.
(And maybe catch a screenshot of a mysterious new entity if I stumble upon it during playtesting…)
‘Till next time!
1 comment