Game
FNaF World XL
7 years ago

Mayhem Update: Overworld


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Hey, all! Finally back with some news regarding development of what I can safely say is one of the most anticipated projects I have going.

My current focus has been finishing up a resizing of the map… and as of right now it’s been a pretty sound success!

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I might go back in and take out a few trees here and there to give a little more room and a more natural feel (or at least as natural as Animatronica can get), but players familiar with the original layout shouldn’t have much issue navigating the map and finding things when everything is in place.

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Although speaking of things in place…

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The framework for the Dusting Fields is finally here! Still a lot of cosmetic work to do, and plenty of new enemies to model/code in, but it’s coming along rather well.

Not sure if I’ll have any more updates this May, but hopefully there will be more content to show off soon.

(And maybe catch a screenshot of a mysterious new entity if I stumble upon it during playtesting…)

‘Till next time!



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Next up

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Suppose it was about time that some of these skills got a little extra kick.

I might be having too much fun with this process...

First signs of danger.

New project is having a fun, early outing.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

It's been a long time coming...