Next up
Almost complete now
speed build some bosses and badniks, (crabmeat from Generations for scale) just needs animations, final details and textures made. but are serviceable for now and sort of hint at whats to come.
Wip on probably the final zone for this project
New zone revamp means new badniks
testing mock up of act 2, unlike the original only half of the level will be under water :)
MCZ now finalized and scene textures and skybox remade
testing the look of some new assets for the next level.
Happy new year! with the revision of Angel Island all but complete. I'm spending time updating the badnik models before moving on to the next zone
I've been quiet but very busy with my project, pictured is a revised map of Angel island Act 2, the image on the right is the old current level in the demo, so yeah expect something new when completed.
with SAGE out of the way, taking a small break then its back to improving and optimizing
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