Next up
speed build some bosses and badniks, (crabmeat from Generations for scale) just needs animations, final details and textures made. but are serviceable for now and sort of hint at whats to come.
testing mock up of act 2, unlike the original only half of the level will be under water :)
New zone revamp means new badniks
So I've decided to try and add a spin on the old Game Gear/Master System level
Almost complete now
with SAGE out of the way, taking a small break then its back to improving and optimizing
With the gameplay levels all but complete, my focus is now towards updating the characters and menus
MCZ now finalized and scene textures and skybox remade
I've been quiet but very busy with my project, pictured is a revised map of Angel island Act 2, the image on the right is the old current level in the demo, so yeah expect something new when completed.
Wip on probably the final zone for this project
0 comments