So I just finished the mechanics test demo, which is the part of development where I have finished working and testing the current mechanics. These mechanics for Night 1 work pretty well, though a bug or two might slip through to the public demo. I just have to rig up the sounds with the game, and add a couple extra goodies. Then you guys will get a demo, and I will finally put up the game page for The Horde 2 as well. I hope to see you guys in the Night 1 demo, the only demo before the final release of the game. I will give you guys a hint towards finding an easter egg: Hover over a poster of a grayscale item, and press âFâ. I will post another screenshot involving this item at a later time, so that finding it and activating the secret is easier.
Next up
The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...
SOON...
I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.
Here's another one of the tip pages, to show that I'm not ded lmao:
SCREENSHOT 1
Release Candidate 1 of the new update has been publicly released. Merry late Christmas, I decided to release what I have at the moment for people to play, and there's a questionnaire link below to suggest changes.
CAMERA 1C TEASER
A-KEY-MENU-117
Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)
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