So I just finished the mechanics test demo, which is the part of development where I have finished working and testing the current mechanics. These mechanics for Night 1 work pretty well, though a bug or two might slip through to the public demo. I just have to rig up the sounds with the game, and add a couple extra goodies. Then you guys will get a demo, and I will finally put up the game page for The Horde 2 as well. I hope to see you guys in the Night 1 demo, the only demo before the final release of the game. I will give you guys a hint towards finding an easter egg: Hover over a poster of a grayscale item, and press âFâ. I will post another screenshot involving this item at a later time, so that finding it and activating the secret is easier.
Next up
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Made a hybrid view scrolling camera scheme, but with the actual mouse cursor instead of a mouse controlled movement-based object for fun. Used some in-engine calculations for movement detection, and used the Power System Object extension for moving mouse.
Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:
One Night With Baldi is released!
Patch V1.0.4
SCREENSHOT 1
SOON...
If you know, you know.
WE ARE SO FROOTING BACK!!! đđđđđđđđđđđđ
The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...
A-KEY-MENU-117










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