So I just finished the mechanics test demo, which is the part of development where I have finished working and testing the current mechanics. These mechanics for Night 1 work pretty well, though a bug or two might slip through to the public demo. I just have to rig up the sounds with the game, and add a couple extra goodies. Then you guys will get a demo, and I will finally put up the game page for The Horde 2 as well. I hope to see you guys in the Night 1 demo, the only demo before the final release of the game. I will give you guys a hint towards finding an easter egg: Hover over a poster of a grayscale item, and press âFâ. I will post another screenshot involving this item at a later time, so that finding it and activating the secret is easier.
Next up
I managed to do a thing and make the filesize smaller, at the cost of some audio mixing issues and slightly worse audio quality in spots lmao...
Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)
Release Candidate 1 of the new update has been publicly released. Merry late Christmas, I decided to release what I have at the moment for people to play, and there's a questionnaire link below to suggest changes.
A-KEY-MENU-117
Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:
SCREENSHOT 1
2
CAMERA 1C TEASER
Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...
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