So I just finished the mechanics test demo, which is the part of development where I have finished working and testing the current mechanics. These mechanics for Night 1 work pretty well, though a bug or two might slip through to the public demo. I just have to rig up the sounds with the game, and add a couple extra goodies. Then you guys will get a demo, and I will finally put up the game page for The Horde 2 as well. I hope to see you guys in the Night 1 demo, the only demo before the final release of the game. I will give you guys a hint towards finding an easter egg: Hover over a poster of a grayscale item, and press âFâ. I will post another screenshot involving this item at a later time, so that finding it and activating the secret is easier.
Next up
2.1.0 Rebalancing patch (mainly affects hard mode) Makes hard mode easier in some spots, and harder with main night level specifically introduced characters. Should be more fun to play.
Leprechaun 2 (1994)
Hilariously dumb film
A-KEY-MENU-117
2
I know this isn't really a meme, but I found the result absolutely hilarious. This thing ain't takin' people's jobs yet lmao. So I harassed Google's AI to see what it thinks about my fnaf fangame, and the result is absolute gold:
If you know, you know.
WE ARE SO FROOTING BACK!!! đđđđđđđđđđđđ
2.0.1 Patch (due to me forgetting to change the achievement tied to the extras in the menu to the easy difficulty one) Also renamed the application file to The Horde: Revitalized instead of THR NEW.
SCREENSHOT 1
CAMERA 1C TEASER
Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)
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