So I just finished the mechanics test demo, which is the part of development where I have finished working and testing the current mechanics. These mechanics for Night 1 work pretty well, though a bug or two might slip through to the public demo. I just have to rig up the sounds with the game, and add a couple extra goodies. Then you guys will get a demo, and I will finally put up the game page for The Horde 2 as well. I hope to see you guys in the Night 1 demo, the only demo before the final release of the game. I will give you guys a hint towards finding an easter egg: Hover over a poster of a grayscale item, and press âFâ. I will post another screenshot involving this item at a later time, so that finding it and activating the secret is easier.
Next up
A-KEY-MENU-117
SOON...
Lefunni Chompling Memes (I made these in 30 minutes, from random effects in Paint Net)
Release Candidate 1 of the new update has been publicly released. Merry late Christmas, I decided to release what I have at the moment for people to play, and there's a questionnaire link below to suggest changes.
Average The Horde: Revitalized player...
Here's another one of the tip pages, to show that I'm not ded lmao:
Some preview screenshots of how the hints system will LIKELY look in game. There's also a setting to disable the hints entirely, but they'll be enabled on a fresh save. (Or if the save-data Difficulty parameter is 0, which is the same as a fresh save.)
Hollup, perhaps cookin'. Wait and see. Something might happen...
Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:
The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...
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