Next up
Working on some dynamic combat for my FPS game. Enemies can be juggled in the air freely. Still need to make demo levels.
[MEDIA 09] Ramp-slide, into kick-jump, into wallrun, into grapple hook
[MEDIA 07] Slow-motion and enemy throwing progress
[MEDIA 08] Zombie gibs and new grenade launcher in-development
Made it possible to surf around on the undead if you have them grappled! (Inspired by a certain shield-surfing mechanic from another game)
What do you think? Try it out in the demo coming this month!
Updated the ENCHAIN demo to improve the boss fight a bit and add a lot of quality features.
Check it out for free on the game page. Feedback appreciated!
Got the idea to give weapon swapping a melee hitbox, very happy with the results. It can be a quick way to sneak in some extra hits during combos! Still work-in-progress for the upcoming demo.
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