Game
Megalia
2 months ago

Megalia — Devlog #3 v0.03a Pre-Alpha Update


v0.03a introduces the first true hazard to Megalia, expanding the core gameplay loop beyond movement and terrain.

New Entity

  • Spike Spikes are Megalia’s first lethal hazard. Contact with a spike will instantly eliminate the player, requiring more careful movement and positioning. This marks the beginning of challenge-based level design, where avoiding danger is just as important as reaching the finish.

Gameplay Impact

With the addition of Spikes, levels can now incorporate:

  • Precision platforming

  • Risk vs. reward paths

  • Timing challenges when combined with Sand

This update pushes Megalia closer to a complete gameplay loop: Start → Navigate → Avoid Hazards → Reach Finish

Server Status

We are currently experiencing server instability issues.

Players may encounter:

  • Difficulty uploading levels

  • Issues accessing uploaded maps

  • Intermittent connection problems

This is being worked on, and stability improvements are a priority for upcoming updates.

Current State

Megalia remains in Open Pre-Alpha. Expect:

  • Bugs and inconsistencies

  • Ongoing system changes

  • Gradual expansion of content and mechanics

More updates coming soon.



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Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

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Runestones: from concept to in-game model🗿

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

What you all think

Terraria