Next up
How about we change things up?
So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.
(And a further refined public release of this later on. If there's interest.)
Figured it out.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
Suppose it was about time that some of these skills got a little extra kick.
The more things change, the more they stay the same.
Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
New project is having a fun, early outing.
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