We've got a kinda boring update today, folks. Graphics Settings! While I still give no promise that just everyone will be able to run the game, I have been working hard on making optimizations, fixing bugs, and of course, creating a graphics settings menu as seen in the first attached image. That said, due to visual and audio cues both being very prevalent in this game, shadows cannot be COMPLETELY disabled, only set to Low, to ensure a consistent and intended gameplay experience. BB's AI is also still in-progress. As usual, everything is also subject to change. See you next update!
Next up
Today I realized that thanks to the addition of broken doors that are stuck halfway closed, all of my enemies are going to need to be able to crawl under them, and so, crawl they will.
Merry late Christmas from Fredbear & Friends!
See you next year :)
Progress Update No. 9.5
Low Poly Mangle
(mainly based on the FNaF 3 Minigame sprite)
disgrace
Progress Update No. 10
Dodging is now complete! All that's left to do for the player character is leaning and switching weapons with ones on the ground, then it's onto environments and more monster AI stuff
Enter Their Kingdom. After Hours At Cody's is OUT NOW.
:>
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