We've got a kinda boring update today, folks. Graphics Settings! While I still give no promise that just everyone will be able to run the game, I have been working hard on making optimizations, fixing bugs, and of course, creating a graphics settings menu as seen in the first attached image. That said, due to visual and audio cues both being very prevalent in this game, shadows cannot be COMPLETELY disabled, only set to Low, to ensure a consistent and intended gameplay experience. BB's AI is also still in-progress. As usual, everything is also subject to change. See you next update!
Next up
Making steady progress on all the new content and Quality of Life changes for Casino Casualty's upcoming Steam release. Aiming for February, ideally, but not setting any firm dates yet.
Progress Update No. 10
Have another sneak preview at one of the other cast members of my upcoming #fnaf inspired game.
Still on schedule to release on the 20th.
FUNDRAISER LIVESTREAM #SaveJim
Progress Update No. 5
Well, @gamejolt
decided this game is a fangame (which, while it is heavily inspired by what a series I love used to be, it is not a fangame, there are no direct connections to it), so, this game may not have a release on Gamejolt after all. Neat.
-THE WITHERED ANIMATRONIC'S HAS ARRIVED-
!!!These animatronics do not mess around when its time to awaken from their deep slumber!!!
Unreal Engine has some uh...interesting rendering bugs...
yeah idk how this happened. I just accidentally moved a slider too much and hell broke loose.















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