Next up
My main goal for OSF's development right now is improving the physics. I'm aiming for the next release to have 1:1 accuracy to the original game in terms of controls. The collision system has been majorly reworked to this end.
Redesigning the look of Spring Yard ALT, it didn't feel circus-y enough to me.
Short intro of us ๐โ๏ธ
We're an eletro duo based in Seoul ๐ฐ๐ท Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era ๐ฝ CD listenin ๐ beeper beepin ๐พ floppy disks floppin days ๐
Stream now! ๐ง
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUโฆ
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower ๐ป, so do we improvise with this post you're reading. ๐
What's coming out of your own improvs? ๐ค
#Pecaminosa | #IndieDev | #OST | #Jazz
So
i may or may not make an full art of some person or i may just leave this like that-
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
Strange Umbrella
The Darkside Detective: A Fumble in the Dark is out TODAY! ๐ฑ๏ธAdvanced pointing, clicking action ๐จ๏ธVery funny words! Loads of them! ๐ป6 sarcastic, spectral cases to solve
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
6 comments