Game
FNaF World XL
5 years ago

Micro Addendum


Quick update on things (because reasons).

The fix has worked for one of the two broken characters, which means Mangle is now back in action!

(And even more so, now that her new outfit also works. ;3 )

As for the other one (who shall remain unnamed for the moment), he is still accessing the value and is still mostly broken.

Still looking for the source of that value, but so far the search is fruitless.

Edit: Despite removing and re-adding things to try and get rid of this number, it still exists. Either I am really blind/dumb (which is a possibility), or this is something only a clean slate can fix.

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I might be having too much fun with this process...

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

That time of year again.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Suppose it was about time that some of these skills got a little extra kick.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

The more things change, the more they stay the same.

First signs of danger.