Game
FNaF World XL
5 years ago

Micro Progress Update (5/14/21)


Hey.

So despite juggling work, a stomach flu, and a bit of discomfort from a Covid vaccine (and more work tomorrow now that my insides aren't violently upset), I have gotten more work in to the next big update for the game.

Visually, there isn't too much to see that's new. Under the hood, however, I have been streamlining the Battle system into a far less clunky mess.

(Basically just crunching it so that instead of 8+ groups per character, it'll be roughly 45 groups total for all current and future characters.)

Still have a bunch of characters to optimize for this new system, but so far tests with Freddy, Bonnie, Chica and Foxy have worked without any unfixable issues.

Welp, that's about it for major news. 'Till next time!

P.S.

Soon.

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Next up

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Yeah, we're doing this.

Can it be done?

(Also, Happy New Year)

Suppose it was about time that some of these skills got a little extra kick.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

The more things change, the more they stay the same.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.