Game
FNaF World XL
5 years ago

Micro Progress Update (5/14/21)


Hey.

So despite juggling work, a stomach flu, and a bit of discomfort from a Covid vaccine (and more work tomorrow now that my insides aren't violently upset), I have gotten more work in to the next big update for the game.

Visually, there isn't too much to see that's new. Under the hood, however, I have been streamlining the Battle system into a far less clunky mess.

(Basically just crunching it so that instead of 8+ groups per character, it'll be roughly 45 groups total for all current and future characters.)

Still have a bunch of characters to optimize for this new system, but so far tests with Freddy, Bonnie, Chica and Foxy have worked without any unfixable issues.

Welp, that's about it for major news. 'Till next time!

P.S.

Soon.

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Next up

New look, new direction.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

The more things change, the more they stay the same.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

First signs of danger.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

Figured it out.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.