Game
FNaF World XL
5 years ago

Micro Progress Update (5/14/21)


Hey.

So despite juggling work, a stomach flu, and a bit of discomfort from a Covid vaccine (and more work tomorrow now that my insides aren't violently upset), I have gotten more work in to the next big update for the game.

Visually, there isn't too much to see that's new. Under the hood, however, I have been streamlining the Battle system into a far less clunky mess.

(Basically just crunching it so that instead of 8+ groups per character, it'll be roughly 45 groups total for all current and future characters.)

Still have a bunch of characters to optimize for this new system, but so far tests with Freddy, Bonnie, Chica and Foxy have worked without any unfixable issues.

Welp, that's about it for major news. 'Till next time!

P.S.

Soon.

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Next up

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Got a (mostly stable) demo ready for the occasion!

That time of year again.

New look, new direction.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Mini Progress Update:

Motivation came back for a bit, so I figured I'd use it to bring Minibosses back into the fray

(Also working on a demo-specific sidequest that hands out powerups.)