Game
FNaF World XL
5 years ago

Micro Progress Update (5/14/21)


Hey.

So despite juggling work, a stomach flu, and a bit of discomfort from a Covid vaccine (and more work tomorrow now that my insides aren't violently upset), I have gotten more work in to the next big update for the game.

Visually, there isn't too much to see that's new. Under the hood, however, I have been streamlining the Battle system into a far less clunky mess.

(Basically just crunching it so that instead of 8+ groups per character, it'll be roughly 45 groups total for all current and future characters.)

Still have a bunch of characters to optimize for this new system, but so far tests with Freddy, Bonnie, Chica and Foxy have worked without any unfixable issues.

Welp, that's about it for major news. 'Till next time!

P.S.

Soon.

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I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

That time of year again.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Yeah, we're doing this.

Suppose it was about time that some of these skills got a little extra kick.

Suppose it was rude to take down the demo and not at least show off something as compensation.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)