Next up
It's been a long time coming...
First signs of danger.
The more things change, the more they stay the same.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!
Clickteam: *drops trailer for Five Laps at Freddy's*
Me: *Finally remember that I still have a janky ace up my sleeve*
Not quite the fix I've been talking about for the past few weeks, but it's at least progress.
So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.
(And a further refined public release of this later on. If there's interest.)
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
Suppose it was about time that some of these skills got a little extra kick.
New look, new direction.
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