Next up
New look, new direction.
It's been a long time coming...
The more things change, the more they stay the same.
New project is having a fun, early outing.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
First signs of danger.
Suppose it was about time that some of these skills got a little extra kick.
I might be having too much fun with this process...
Yeah, we're doing this.













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