Game
FNaF World XL

3 years ago

Might be more things I'm forgetting, but this pretty much where I'm at in this phase.


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The more things change, the more they stay the same.

Figured it out.

New project is having a fun, early outing.

First signs of danger.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

It's been a long time coming...

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Yeah, we're doing this.

I might be having too much fun with this process...

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)