Next up
Minetroid is completed and released!!
To celebrate the release, here are some shots which shows 2 enemies to make mines feel lively! And of course there's a boss, somewhere in the mines ;).
Post jam version is complete, get it while it is fresh!
Minetroid is complete but I want to implement couple ideas which didn't make it into the game before.
The first 2 shots show ascending and descending levels while the last one shows new switchable traps.
Join a mercenary team: high-risk, low-benefit positions available!
Defend cargo trains in this innovative Turn-Based Tower Defense meets Reverse Bullet Hell.
Wishlist the game now: https://bit.ly/AustraliaDidItSteam
I've made a feature to lift all blocks and spawn new blocks in both endless modes of Fire Leaf Water. The feature has glitch and broke those modes. Fortunately, I've made new one to replace this broken one.
These shots show levels with new kind of trap, with new enemies (one that switch from ceiling and ground and static shooter) and with demoted boss.
Yep, the boss is demoted from last boss and has been replaced with new one.
Krago's Kuest has more levels and more enemies. Here are some shots from the update:
Get Krago's Kuest here: https://darkbloodbane.itch.io/krago
The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.
Here are some shots from my entry for Palette Jam 2. Sorry about the colors, I can only use 8 colors.















0 comments