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Minetroid is completed and released!!
To celebrate the release, here are some shots which shows 2 enemies to make mines feel lively!. And of course there's a boss, somewhere in the mines ;).
Minetroid is complete but I want to implement couple ideas which didn't make it into the game before.
The first 2 shots show ascending and descending levels while the last one shows new switchable traps.
A new batch of screenshots is ready for Thursday's Harpies Update. Here's a little sneak peek at the new Manufactory building.
These shots show levels with new kind of trap, with new enemies (one that switch from ceiling and ground and static shooter) and with demoted boss.
Yep, the boss is demoted from last boss and has been replaced with new one.
It looks like it wants something.
I've made Sigul Signal for Ludum Dare 59 whose theme is Signal. Here are some shots from the game:
These shots show levels with new kind of trap, with new enemies (one that switch from ceiling and ground and static shooter) and with demoted boss.
Yep, the boss is demoted from last boss and has been replaced with new one.
Who do you like more?
- OLD or New













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