Game
FNaF World XL
6 years ago

Mini Fix Build (0.4.2) releasing in a bit


Hey, all!

Apologies for not giving a lot of attention to this game recently, been trying to juggle a lot of things atm and I can't focus down everything.

Anyways, I'm making a small update to fix a few things and (hopefully) get a build of the game up that Windows won't see as a virus.

Fixes:

-Tweaked the damage output for the Plush Storm skill

-Fixed the endings for the Halloween Edition final bosses

-Re-added the Halloween Edition access point (with a little twist regarding how to get to it)

Hint: Walk towards it.

New Content:

-Lilygear Lake can now be accessed! Which also means Endless: Defense is now accessible again!

(Note: still needs work in regards to a boat riding Freddy sprite and adding in the enemy/boss types in the area.)

I'm sure there are additional fixes that might be needed, but for now we'll start with these and take things slow.

'Till next time!



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Next up

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Got a (mostly stable) demo ready for the occasion!

First signs of danger.

New project is having a fun, early outing.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Can it be done?

(Also, Happy New Year)

Mini Progress Update:

Motivation came back for a bit, so I figured I'd use it to bring Minibosses back into the fray

(Also working on a demo-specific sidequest that hands out powerups.)

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.