Game
FNaF World XL
4 years ago

Mini patch (V 0.6.51) is here!


Hey.

No fancy update image this time around. Just a few quality of life fixes to things that were sort of broken in the most recent build.

Fixes:

Battle:

-Fixed an issue where Withered Bonnie's and Withered Chica's XP pulls would instead go to Phantom Foxy

-Changed some configurations with Unscrew, Unscrew 2 and Eye Beam

-Fixed an issue where Lilygear Lake enemies only displayed Seaweed sprites

-Added in some placeholder challenger spots for Freddy, Bonnie, Chica, Foxy, Toy Bonnie, Toy Chica, Toy Freddy, and Mangle (in case you lost the starting team because of earlier updates, need to re-acquire them and then trigger their respective encounter.)

(And yes, I will make some proper renders for them at some point down the road.)

-Adjusted values for enemy damage modifiers

Unlock:

-Fixed an issue where Toy Chica and Toy Freddy displayed for each others' unlock screen instead of for their own

-Properly added values so that the starting team is unlockable

Overworld:

-Adjusted some collisions in preparation upcoming content

NPC Chat:

-Fixed issue where some characters would not properly set

Misc:

-Adjusted the description of Gloom Balloon to better match up with its altered function

And that's about it for this mini patch. I do have other stuff in the works, but it'll take time to get that up and running.

'Till next time!



2 comments

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Next up

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

How about we change things up?

No poll for today, though I figured a sneek peek at the next update's changelog is warranted.

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Yeah, we're doing this.

Suppose it was about time that some of these skills got a little extra kick.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.