Game
FNaF World XL
10 months ago

Mini Progress Update: 5/4/25


It took pretty much a full day of development, but I finally got the code sorted out on the Party Select screen. Not only does it now showcase the skills that the costumes will have, but now you can click on the character and see their attack animation!

bigchanges.gif

I also realized partway through the process that this whole "giving costumes their own skills" has opened up Pandora's Box.

These tweaked costumes are practically new characters.

There's 39 of them currently in the game.

If that isn't utter overkill, I don't know what is.

Anyways, I'm gonna take a short, well deserved break.

'Till next time!

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I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

New look, new direction.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

Mini Progress Update:

Motivation came back for a bit, so I figured I'd use it to bring Minibosses back into the fray

(Also working on a demo-specific sidequest that hands out powerups.)

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Suppose it was rude to take down the demo and not at least show off something as compensation.

I might be having too much fun with this process...

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.