Game
FNaF World XL
9 months ago

Mini Progress Update: 5/4/25


It took pretty much a full day of development, but I finally got the code sorted out on the Party Select screen. Not only does it now showcase the skills that the costumes will have, but now you can click on the character and see their attack animation!

bigchanges.gif

I also realized partway through the process that this whole "giving costumes their own skills" has opened up Pandora's Box.

These tweaked costumes are practically new characters.

There's 39 of them currently in the game.

If that isn't utter overkill, I don't know what is.

Anyways, I'm gonna take a short, well deserved break.

'Till next time!

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Got a (mostly stable) demo ready for the occasion!

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

Can it be done?

(Also, Happy New Year)

I might be having too much fun with this process...

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.