Game
FNaF World XL
3 years ago

Mini Progress Update- Going Down!


Hi!

Currently running out of time and energy to work on things for tonight, but serious progress has been/is being made on the one, the only...

Version 1.0.0!

Got two big things to say about incoming content.

First thing is that...

The Sub-Tunnels are now 98% complete!

You can now get to every area that they are supposed to take you to! Also addressed some visible textures, so it should be looking it's best.

The 2% missing is an encounter with an old friend, and the first true ending trophy.

Second thing is that after having a little mental breakdown over it, I figured out how to untangle the .ini issues.

Multiple Save slots can now be used!

(May be important when alternate game modes are added in.)

Got a bunch of other small fixes in here, a few pirate-themed additions there, and overall I'd say that we're back on track. Should have more news soon regarding upcoming additions and tweaks, but for now I gotta crash.

'Till next time!



4 comments

Loading...

Next up

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

The more things change, the more they stay the same.

New look, new direction.

Version 1.2.0 is here!

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

No poll for today, though I figured a sneek peek at the next update's changelog is warranted.

How about we change things up?