Game
FNaF World XL
4 years ago

Mini Progress Update- Going Down!


Hi!

Currently running out of time and energy to work on things for tonight, but serious progress has been/is being made on the one, the only...

Version 1.0.0!

Got two big things to say about incoming content.

First thing is that...

The Sub-Tunnels are now 98% complete!

You can now get to every area that they are supposed to take you to! Also addressed some visible textures, so it should be looking it's best.

The 2% missing is an encounter with an old friend, and the first true ending trophy.

Second thing is that after having a little mental breakdown over it, I figured out how to untangle the .ini issues.

Multiple Save slots can now be used!

(May be important when alternate game modes are added in.)

Got a bunch of other small fixes in here, a few pirate-themed additions there, and overall I'd say that we're back on track. Should have more news soon regarding upcoming additions and tweaks, but for now I gotta crash.

'Till next time!



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Next up

New project is having a fun, early outing.

Suppose it was rude to take down the demo and not at least show off something as compensation.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Can it be done?

(Also, Happy New Year)

First signs of danger.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

That time of year again.

Got a (mostly stable) demo ready for the occasion!