Game
FNaF World XL
3 years ago

Mini Progress Update- Going Down!


Hi!

Currently running out of time and energy to work on things for tonight, but serious progress has been/is being made on the one, the only...

Version 1.0.0!

Got two big things to say about incoming content.

First thing is that...

The Sub-Tunnels are now 98% complete!

You can now get to every area that they are supposed to take you to! Also addressed some visible textures, so it should be looking it's best.

The 2% missing is an encounter with an old friend, and the first true ending trophy.

Second thing is that after having a little mental breakdown over it, I figured out how to untangle the .ini issues.

Multiple Save slots can now be used!

(May be important when alternate game modes are added in.)

Got a bunch of other small fixes in here, a few pirate-themed additions there, and overall I'd say that we're back on track. Should have more news soon regarding upcoming additions and tweaks, but for now I gotta crash.

'Till next time!



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So apparently CTF updated while I wasn't looking.

Can already tell this is gonna be a literal game changer.

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

Suppose it was about time that some of these skills got a little extra kick.

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

Still need to move it over to the proper drive once other important IRL events are over, but...

Can't wait to meet you!

Version 1.2.0 is here!