Game
FNaF World XL
4 years ago

Mini Progress Update- Going Down!


Hi!

Currently running out of time and energy to work on things for tonight, but serious progress has been/is being made on the one, the only...

Version 1.0.0!

Got two big things to say about incoming content.

First thing is that...

The Sub-Tunnels are now 98% complete!

You can now get to every area that they are supposed to take you to! Also addressed some visible textures, so it should be looking it's best.

The 2% missing is an encounter with an old friend, and the first true ending trophy.

Second thing is that after having a little mental breakdown over it, I figured out how to untangle the .ini issues.

Multiple Save slots can now be used!

(May be important when alternate game modes are added in.)

Got a bunch of other small fixes in here, a few pirate-themed additions there, and overall I'd say that we're back on track. Should have more news soon regarding upcoming additions and tweaks, but for now I gotta crash.

'Till next time!



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The more things change, the more they stay the same.

How about we change things up?

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

That time of year again.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

It's been a long time coming...

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.