Game
Outertale (Project Spacetime)
3 years ago

Moldbygg animations are coded in, and so is its battle logic! That means that all that's left in terms of battles is:

- Undyne (animations, attacks, logic)

- Attacks for 1 miniboss and 4 encounters

- Battlegroup variations

Slowly but surely...


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Next up

Facial expressions for another character are done! Only one character left to add faces for in the next demo.

Here's a small sample:

And now, the other character's facial expressions are done as well! All characters now have walk sprites, dialogue sounds, and facial expressions, which means I can freely write the rest of the next demo dialogue.

Big progress!!

Next demo is 56% complete

MORE dialogue sprites, this time for a previously mentioned goober. I still won't spoil anything, but they're used as Petrichor's app icon for a very good reason. This character now has the most dialogue sprites of any in the game! (26 total)

To whomever it may concerneth

literally 1984

Here at redleaf industries, we have expert planning capabilities :3

just kidding heres the real 2000 follower special

(he made it even better)

OUTERTALE v5.05 has been released on Baidu(百度网盘) and 123云盘, in celebration of the Chinese new year! The GameJolt and Itch.io mirrors will be updated tomorrow.

https://pan.baidu.com/s/1q-tyaqwmjRPMvYepHdRI6g?pwd=psot

https://www.123865.com/s/UI15Vv-JQXfh (password: psot)

(artwork by 天兆)

chillin' by the SYRUP cooler

Due to Gamejolt sucking really bad, I can't finish the upload of 5.04. I tried yesterday and today, and it still broken. This update fixes that new chaotic route bug introduced in 5.03.

If you want this update, go here:

https://spacey-432.itch.io/outertale

Thanks!