Happy (late) new year, maties! And welcome to this year's first Monthly Sync. This one will be light on content due to the IRL stuff being hectic, combined with some issues cropping up during the work in the game.
Launcher Blues
During bug-fixing on the launcher, I noticed some glaring flaws in it. These would cause weird behaviour that would break the game in some cases. And fixing these flaws turned out to be a lot more persistent that I was expecting. Since the codebase was messy and had (in retrospect) dumb decisions implemented, it made working with the launcher a lot more of a hassle. So, I decided to tear down the launcher, split the functions into separate components and re-build the launcher. This will be quite a lengthy process to implement this, but most of the codebase did transition to modules. The hope here is that (in the long term) the work will improve the robustness of the launcher and make the implementation of new features easier. This has certainly thrown a spanner to my plans, but it will be worth the trouble.
IRL Hell (kinda)
As I noted in a previous post, a company hired me. This would allow me to afford new assets and tools so I can improve the game. Sadly, it didn't pan out all that well. I was let go a few months ago and I'm looking for a new one. It's so infuriating since I had to focus on the new job for a while and by the time I got the hang of it, I was let go. I do hope I get this sorted since this has been a pain to work on the game. If I don't have cash to hire an artist, I can't get assets that are needed to complete the game. Now, what's my next step? Getting hired is one. Maybe start using Patreon and Ko-fi. I'm still thinking how I'll take care of this. And I hope that I'll have it sorted and get back to work.
The agenda for 2022
To end on a positive note, here's what's coming soon:
- D0.33 Update.
- Automatic updates for non-Microsoft Store users (wherever possible)
- Work on new sub-stories.
- Work on the main story.
That is all for now. See you in the next post.
0 comments