Game
Survival Shooter
9 years ago

More features


Devlog update number 2!

5d0b90c3320c3.png

In this update I have added more features and fixed a lot of bugs.

Added features and buxfixes

  • Equipment system

  • Health indicator

  • Damaging enemies

  • Enemies wave spawning

  • Smarter pathfinding for enemies

  • [BUG] All the clients can now damage enemies

  • [BUG] All the clients can now see the enemies

Planned features

  • Finish enemy system (animation and models)

  • Supply drop system


Detailed breakdown:


Enemy spawning and difficulty

Now enemies spawn based on a difficulty level that are calculated based on speed and damage. If enemies are more difficult they will spawn much less when there are less other enemies. Also enemies arr less likley to spawn if there aren’t many other enemies. At the beginning of every wave the system will calculate what the max enemies should be based on the difficulty of all the enemies maybe later the players their equipment will effect this value

Difficulty, max enemies calculating etc

  • Subject | Formula


  • Difficulty | Clamp (d / (10 / s), 0.0, 10.0)

  • Max enemies | Rand(1, ((difficulty -1) / c) + 21.0)*

  • Spawn Lilkeyness | (o / (diff * 2))

  • Keyword | Meaning


  • d | Damage

  • s | Speed

  • o | Count of other enemies

  • diff | Difficulty of enemy

  • Clamp | Clamping a value between a min value and a max value Clamp(value, min , max)

  • Rand | A random value between a min and a max Rand(min, max)


Thank you for reading this devlog. These devlogs will occur weekly with new features/content!



1 comment

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Fan art for Foolish I'm feeling kinda better so I drew this

Path of Kami: The Evolution of the Lore

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Have a good Boi

Finished work on the emotions of a new character for the tank universe

Shuiro Haname. #Commission

Commission for @ShuHaname

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist