Game
Survival Shooter
9 years ago

More features


Devlog update number 2!

5d0b90c3320c3.png

In this update I have added more features and fixed a lot of bugs.

Added features and buxfixes

  • Equipment system

  • Health indicator

  • Damaging enemies

  • Enemies wave spawning

  • Smarter pathfinding for enemies

  • [BUG] All the clients can now damage enemies

  • [BUG] All the clients can now see the enemies

Planned features

  • Finish enemy system (animation and models)

  • Supply drop system


Detailed breakdown:


Enemy spawning and difficulty

Now enemies spawn based on a difficulty level that are calculated based on speed and damage. If enemies are more difficult they will spawn much less when there are less other enemies. Also enemies arr less likley to spawn if there aren’t many other enemies. At the beginning of every wave the system will calculate what the max enemies should be based on the difficulty of all the enemies maybe later the players their equipment will effect this value

Difficulty, max enemies calculating etc

  • Subject | Formula


  • Difficulty | Clamp (d / (10 / s), 0.0, 10.0)

  • Max enemies | Rand(1, ((difficulty -1) / c) + 21.0)*

  • Spawn Lilkeyness | (o / (diff * 2))

  • Keyword | Meaning


  • d | Damage

  • s | Speed

  • o | Count of other enemies

  • diff | Difficulty of enemy

  • Clamp | Clamping a value between a min value and a max value Clamp(value, min , max)

  • Rand | A random value between a min and a max Rand(min, max)


Thank you for reading this devlog. These devlogs will occur weekly with new features/content!



1 comment

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

So

i may or may not make an full art of some person or i may just leave this like that-

Successful landing

#screenshotsaturday

Have a good Boi

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Runestones: from concept to in-game model🗿

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

So here's the first of the zodiac signs i will make for the next weeks.

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698