Game
Petrichor
26 days ago

More sound effects, more interactions, and more dialogue have been added! Area 0, even if short, is fast approaching completion...


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This character is called e^deki

They are a raccoon who doesn't strongly feel emotions.

They'll appear later in area 1!

Front and back sprite by @Joe98912 , side sprites by me. Animated by me.

(Side sprite might get ears re-worked soon)

Well, I've decided. I need an artist to help me out here.

The concept is right here - the game needs these completed to release the first demo! If you think you can do it, reply to this post.

There will be 12 tree variants, 6 common and 6 unique.

man i love hitboxes! ! ! (this isn't even half of the room)

New logo, game icon, a new DOOR (again)

And a new character sprite :3

Won't reveal who this is yet, but they are a GOOBER.

@JustAnimates1210 of the OUTERTALE modding project made a google form for hiring team members!

If modding the game sounds interesting to you, then apply with the form below!

https://docs.google.com/forms/d/e/1FAIpQLSdSbMsCHi030re893ggcPB9…

If you have any more questions, ask them in the comments.

Seems my last two posts were on my profile, whoops. Area 1 final draft is done, and area 2 final draft is 1/3 done!

The game's main font also got an update, here it is ^

You've seen dysu, now get ready for...

DYSU BUT BIG

(larger dialogue portraits will be used in petrichor going forward, in tandem with the original smaller ones.)

aaaaand the week of trees kicks off with one unfinished tree! may have underestimated how hard it is to draw one of these things, had to spend a lot of the day learning proper techniques. this will probably be more like the 2 weeks of trees xD

Check it out, first room done :D

This is Dysu's room. The fact there's a white void outside will definitely be of no importance at all.

it's 1987 now