Game
Blanc et Noir

5 years ago

Most of the platformers I know have wall jumps, so I added that. And also added a wall run, that will propel you very high, allowing you to reach places that you can't reach with the wall jump.

Now it's time to do some art upgrades.

#platformer #devlog




0 comments

Loading...

Next up

Bonk! Hitting your head into a corner will now be corrected, it's just a little detail, but it has so much impact on game feel. Saw this on a Maddy Thorson's twitter post and on a reddit post about platformers game feel. #platformer #devlog

I'm back! Stayed away from game development for about 4 months, now I'm back and started working on the art for the game. Let me know what you think. Also, my friends told me that the character is running with only one leg, but I can't see that. Can you?

Climbing some tiles by simply walking onto it and walking over small gaps feels very good! Also, if you unintentioanlly fall of a cliff, you can go back if you are fast. The line following the player is for debug purposes. #platformer #devlog

Restarted the project, after re-implementing the state machine, added the coyote timer. The coyote timer is a timer used for you to be able to still jump a little time after leaving the ground.

Started working (again) on this game, it's intended to be a finished version of the Blanc et Noir - Prototype that is on my published games. Currently added a state machine for better code control and a variable jump for better player control in game.

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

"Our work is never over" they said.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.