Game
Blanc et Noir

5 years ago

Started working (again) on this game, it's intended to be a finished version of the Blanc et Noir - Prototype that is on my published games. Currently added a state machine for better code control and a variable jump for better player control in game.




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I'm back! Stayed away from game development for about 4 months, now I'm back and started working on the art for the game. Let me know what you think. Also, my friends told me that the character is running with only one leg, but I can't see that. Can you?

Bonk! Hitting your head into a corner will now be corrected, it's just a little detail, but it has so much impact on game feel. Saw this on a Maddy Thorson's twitter post and on a reddit post about platformers game feel. #platformer #devlog

Restarted the project, after re-implementing the state machine, added the coyote timer. The coyote timer is a timer used for you to be able to still jump a little time after leaving the ground.

Climbing some tiles by simply walking onto it and walking over small gaps feels very good! Also, if you unintentioanlly fall of a cliff, you can go back if you are fast. The line following the player is for debug purposes. #platformer #devlog

Most of the platformers I know have wall jumps, so I added that. And also added a wall run, that will propel you very high, allowing you to reach places that you can't reach with the wall jump. Now it's time to do some art upgrades. #platformer #devlog

Fan art for Foolish I'm feeling kinda better so I drew this

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Just a Pico sprite

a drawing I did because I was bored😪. But I love how it turned out.😊

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?